

USING MESH ENABLER IN INVENTOR ZIP
Zip the folder up and pass it on to the person doing the import. Set the destination path and when you click Start all the files get copied to that folder, click Done to close the Pack and Go dialog.

Inventor comes with a very handy command to create a complete dataset: 'Pack and Go', open the assembly file in Inventor, do a file->Save as->Pack and Go. That's fine if you have access to a copy of Inventor, but if you don't have access to a copy of Inventor (like when someone sends you the Inventor files and you're doing the visualisation) it helps to get a clean dataset to begin with. If you encounter problems with the import you need to open the file in Inventor and fix the issues there.

If there are any problems with the Inventor model, like missing files, it will be hard (or impossible) to resolve them when you're importing the model in 3ds Max.
USING MESH ENABLER IN INVENTOR INSTALL
Since 3ds Max 2011 you don't need to have a licensed copy of Inventor on the machine where you want to import Inventor models: During the 3ds Max 2011 install the Inventor Server also gets installed No need for a licensed copy of Inventor on the same machine Tips and tricks on importing Inventor files in 3ds Max.
